Topic: Game Engines
Location: 338 Clubhouse Road Hunt Valley, MD 21031
Date: Wednesday, September 19th, networking begins at 6:30
“Game Engines” are a type of middleware that game studios and simulations based business leverage to provide an excellent product at a reduced cost. Tronster will break down how there has come to be a proliferation of game engines in the billion dollar game industry, as well as explain how these expensive systems can easily be utilized by programmers familiar with Microsoft technologies.
For over a decade, Tronster, a native Baltimore developer & electronic artist, has utilize Microsoft technologies in architecting solutions for Educational, Medical, and consumer based software. In recent years he’s been focused in the game development sector; having worked on EA’s “Command and Conquer” franchise, as well as lead the creation of the UI framework for Firaxis’s anticipated XBOX, PS3, and PC game “X-COM: Enemy Unknown.” When not working on a AAA title, Tronster is either teaching game development concepts at UB & UMBC, or is spending time building the local indie game scene with his own studio “Geek House Games”.